Can you help me with an Animate keyframe problem?
I'm trying to pose a character's hand. I have a pose applied to the character. I've created a subtrack for the hand and deselected everything but that hand. I go to keyframe mode and create a keyframe at the one second mark, moving the hand where I want it. The keyframe turns green. Now, when I click anywhere else, to create a second keyframe the arm moves to the default 'T' position, with the hand still posed. . There is no way to move it back to the original posed position other than reapply the pose, but as soon as I test run the animation the arm moves back to the T position.
What am I doing wronig? I am watching a tutorial by Dreamlight and doing everything he is except for the part of the body I want to move.
Comments
I tried setting the first key frame at zero position but when I do, it moves the arm to the T position again.
I would try doing what you want using just the DS timeline .
I got it to work by not using subtracks. It seems to work as I want now so I can save it as an Aniblock when I'm finished which was my main goal.
great !
Edit
I've messed around a lot with animation in DS, and the best advice I can give you is to use animate2 and put all of your animation in gigantic empty aniblocks with subtracts. I've tried doing smaller aniblocks, I've tried just timeline, I've tried it all. By far the most consistent results come from having sub tracts for major types of motion (body, foot, face, hand) and aniblocks that span the entire animation. I've found combining aniblocks leads to frustrating "ghost" stutters (two aniblocks that are smooth separately, but when put next to each other are jerky).
DS is a pretty unforgiving animation platform. Learning what I know has come at the loss of many projects having errors introduced and becoming irrecoverable.
Thank you for the advice. I wish GoFigure would help with questions.