how to use your own 3d clothing to the model with animation

Hi, I made my own clothing, a dress, but how to use it with movement that I want to pose and animate together with genesis 8 female?

please help.

thank you.!

Comments

  • GordigGordig Posts: 9,905

    Is the dress rigged, i.e. does it have bones and a weight map? If not, that's a necessary first step. You can use the transfer utility to get the initial rigging, then manually adjust the weighting as needed. How's the topology? Is it mostly quads in relatively uniform sizes? Does it have any overlapping polygons? These will determine whether or not you can add a dForce surface modifier without the dress exploding. Of course, if it's really optimized for dForce, you could potentially simulate it without rigging, but rigging is stil advisable. 

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