Twist bones get deleted

linoge8888linoge8888 Posts: 76
edited April 2022 in New Users

Hello,

Here is my current workflow : 

- Recording a mocap animation in rokoko studio

- Importing a Genesis 8 character in Maya

- Importing the mocap animation in Maya and baking it with the Gen 8. 

- Importing the baked fbx file in DAZ.

- Saving it as an animated pose preset

- Merging it with a Gen 8 character.

As a result, the preset (on the left) has still the expected animation, but the twist bones in the arms and forearms are somehow lost when merged in a character (on the right - his arm is not raised anymore). How to fix this ?

Post edited by linoge8888 on

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