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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Gee Scott, where have you been hiding this? I'm just seeing this for the first time, and I'm liking what I see.
One question, in one of your posts on the first page you have 4 renders of the same character and hair with different settings. The third and 4th renders both mention Fantom Occlusion, and I've never heard that phrase before. I'm familiar with Ambient Occlusion, but am wondering what Fantom Occlusion is, or did you mean Phantom?
If you've already explained this in your Rendering section, just point me to it, as I haven't read it all word-for-word . . . yet. ;-)
Yeah I know...it's rather long... :P Fantom occlusion is explained in the section on Rendering, 7.3 specifically (the last few paragraphs before the heading "VIII. Special Topics."
Dude, you rock. I mean it. This was one of the better written tutorials I've seen in a long time. I'm fairly new to 3D, and even I was able to follow and understand. Thank you very much this.
Oh, and in case I forgot to say it earlier: You Rock.
Edit: One comment in section 7.3 you wrote
(emphesis mine)In my version it's called Accept Shadows. I'm guessing it's the same thing, but i was confused when I couldn't find it after typing "recei' in the search box. :P
Also, you might want include a warning that the Geometry Shell is white. I though I did something wrong when it showed up.
The completed tutorial is now posted here: http://www.daz3d.com/forums/discussion/17656/ Please post any further responses in that thread.
Thanks, Shawn, for the Accept Shadows correction and for your kind words. :)