Using a Shader AND Layered Image Editor

DDCreateDDCreate Posts: 1,388

So I have a Fabric Shader set that has White Satin as an option. I would like to use that on a clothing item and then place a custom made PNG I have on it as a logo. But when you apply that type of shader, it over takes the map of that item so placeing a layered image doesn't work. If that's the way it is and my idea isn't something that is possible in Daz...okay, whatever. But before I gave up, I thought I'd check. I've tried everything I can think of but there's got to be someone out there smarter than me. It wouldn't be hard :P

Thanks for any help!

Comments

  • If the shader doesn't use maps at all then you may need to use a Decal instead  (Create menu). However, you should be able to use the Layered Image Editor for any map applied, regardless of shader.

  • DDCreateDDCreate Posts: 1,388
    edited April 2022

    Ohhhh a Decal! Yes! I forgot about those! Okay, it kinda sorta worked. As you can see, the picture is clear but even though it's a PNG that has no background, it still loads one. You can see there is plain white all around it and is different than the shader.

    So...dead end on this idea?

     

     

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    Post edited by DDCreate on
  • Try creating a mask image in your image editor - with luck it will have a lock transparency option, so you would just flood fill the image with white and put a black background behind it and aply that to the Cutout Opacity.

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