An Iray toon render

spearcarrierspearcarrier Posts: 686
edited May 2015 in Art Studio

Just... cuz. Created using iray.

The only post work is me adding a bit of line. Not a lot. Just a bit.

toon2.png
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toon.png
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Post edited by spearcarrier on

Comments

  • MarcCCTxMarcCCTx Posts: 924
    edited December 1969

    So, is this an iray setting or shaders?

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    No, no shaders. Just me seeing if it could be done. One thing I noticed is that iray rendered a *lot* faster. Almost faster then 3Delight, which for me is saying something as I have a old computer that has never completed an iray render *ever* before.

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Attaching the settings for her skin. I'll also make a shader and put it on ShareCG. My username there is spearcarrier.

    The trick, I found, was in backscatter. One time I had it almost cel shaded, but lost those settings in my play.

    Backscatter likes to backscatter the environment, which means the top half of her would go dark. To get around that I had to put her in a lit sphere.

    settings3.jpg
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    settings2.jpg
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    settings1.jpg
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  • masterjinnmasterjinn Posts: 50
    edited December 1969

    I Like the renders though.
    I can't wait to play with them

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Yeah I'll probably play wit it more in the future.

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Very nice effect, it really looks drawn!

  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    Nicely done! Thank you for sharing this.

    Really like the results.

  • Oso3DOso3D Posts: 15,011
    edited December 1969

    Yeah, I had noticed that backscatter had an annoying tendency to just be lit and ignore shadows. Heh. Perfect for this!

  • MilosGulanMilosGulan Posts: 1,958
    edited December 1969

    Wow thanks, I just found it on ShareCG. Will have to try it :)

  • 3dOutlaw3dOutlaw Posts: 2,471

    Neat, I just saw this on ShareCG, need to give it a go!  Thanks!

  • StratDragonStratDragon Posts: 3,168
    edited February 2016

    wrong thread!

    Post edited by StratDragon on
  • mikekmikek Posts: 195
    edited July 2017
     

    Backscatter likes to backscatter the environment, which means the top half of her would go dark. To get around that I had to put her in a lit sphere.

    Sorry for unearthing this thread but I don't understand the lit sphere part here. Is this refering to creating a sphere primitive with everything (character, camera) inside and changing the sphere material to emissive? Because when doing so it takes 10 minutes for 10 iterations on my PC. You mentioned how it renders for you quite fast so I must have something misunderstood or my setup is wrong.

    Post edited by mikek on
  • spearcarrierspearcarrier Posts: 686

    If I remember right, then yes it was a lit sphere that everything was inside becaues iray will do shadows no matter what, and I did'nt want them. I'm sure playing with that concept would also create some interesting effects. Maybe just creating a single light source and amping it up so you only get a little shador or something.

    As for puter speed - wow. I was under the impression that the more light iray has to work with the faster it will go. I don't know why it slows your puter down. I confess I throw as many resources as I can at my puters, so I can't use it for a comparison.

  • mikekmikek Posts: 195

    If I remember right, then yes it was a lit sphere that everything was inside becaues iray will do shadows no matter what, and I did'nt want them. I'm sure playing with that concept would also create some interesting effects. Maybe just creating a single light source and amping it up so you only get a little shador or something.
     

    Ok thank you that makes a lot sense now. Getting rid of the complex shadows and add only simple ones is exactly what I hope to get for a non 3D toon look.

    As for puter speed - wow. I was under the impression that the more light iray has to work with the faster it will go. I don't know why it slows your puter down. I confess I throw as many resources as I can at my puters, so I can't use it for a comparison.

    My default scene with the same character but environment lit and one point light produces around 280 iterations in 10 minutes so its about 28 times faster. I tried to limit the sphere segments and sides as they usually recommend simpler shapes when using emissive primitives but maybe more will work better here or using a one sided material. I will have to experiment some more.

  • vrba79vrba79 Posts: 1,398

    Well dang! That's a fantastic find!

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