still the same "old issue" of breaking mesh for level 1 or more subdivision when exporting.
Ellessarr
Posts: 1,395
ok since david changed the way a leve 1 or more subdivision character is exported to unreal, it is "breaking the mesh if you try to export it into pieces, like today i've exported a character removing it's "finger nails" to add then apart from the main mesh for my project then when exported the "body mesh without the nails this happened:
the fingers mesh "breaks without the nails attached to it, i've already reported it before but it's seens which it not got fixed, if you export the full body without any "cut" then it works perfect or if you export on level 0, if you try to export the body into pieces in any level than level 0 then the mesh will break around the place you "cut into pieces".
Post edited by Ellessarr on