Light resolution? Or something

namanixnamanix Posts: 4

I noticed that sometimes when I shine a light on something the shadows aren't really high quality.
I've made the perfect example of this. When you look at the ball you see that the shadow is really blocky. How can I up the resolution on that?

I've tried the environment lighting resolution but that doesn't seem to be it.

Comments

  • QuixotryQuixotry Posts: 912

    You could try changing the shape of the light from Point to Rectangle or Disc. You can find the settings in the Parameters pane when the light is selected. That often clears up and smooths out shadows for me.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    This is what is known as the "terminator effect".

  • AscaniaAscania Posts: 1,849

    You could try actually rendering it.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    Ascania said:

    You could try actually rendering it.

    The effect can show in final renders, though it's true that the (by default) higher level of divisions at render time may well fix specific instances.

  • FirstBastionFirstBastion Posts: 7,760

    The light is not the issue. You need a higher resolution ball. Sub divide the ball geometry (edit geometry tab)  and then render.

  • FeralFeyFeralFey Posts: 3,928

    FirstBastion said:

    The light is not the issue. You need a higher resolution ball. Sub divide the ball geometry (edit geometry tab)  and then render.

    I was going to say exactly this ^ 

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