Script for grouping back together in unreal

Is there an easy way on import to create a full shape of meshes on import.

Example:

I am importing a castle, and I get all the pieces fine. In Daz the castle is fully built with all the pieces, in unreal they are all the individual componets and I have to reassemble them by hand. Is there a way to auto create the scene from daz(The prebuilt caslte )?

 

I am exporting with default settings as static mesh.

Daz 4.20.0.2

Unreal 5.0.2

"VersionName": "5.0.0.69",

"FriendlyName": "DazToUnreal",

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,212
    edited May 2022

    I merge them in Unreal,

    they all load in place if you select them all and drop them in the scene, then zero it all while selected

    I save the merged prop

    (I use obj export but I imagine it;s the same, never had anything not a figure work with the DAZ plugin)

    if I want things editable I create a Blueprint instead and drop them in there, add my lights there too

    Post edited by WendyLuvsCatz on
  • rumpotrumpot Posts: 96

    I am trying with this:

    https://www.daz3d.com/fairytale-collection-darktale-castle

    If I select all from content Browser and drag in, they all overlap each other and create a big blob. Like they all goto 0,0,0. I think they is related to my import issue, as when I import other items, it seems to keep the coordinates (worlkd vs local?) and the translate gizmo is offset, however with this castle the translate gizmos are properly placed

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,212
    edited May 2022

    it might not be parented in place in DAZ

    that is an endless cause of grief for me exporting to most softwares

    Post edited by WendyLuvsCatz on
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