Wrong Export as FBX
Jenner2005_214fc98680
Posts: 53
I downloaded the actual Version of DAZStudio. As soon i export a Mesh as a FBX and import it into Cinema 4d r23 i got Wrong Angles of the Joints.
I try to righten them but i am not able to set them in the Right Angle on 0 Degrees at all Achses. I need to set the Anchles into Horizontal and Vertical Position on 0 Degrees but i cant.
I need to Setup the Heel IK and the Achses must be Horizontal and Vertical at 0 Degrees.
Is it a Bug from the actual Studio Version, or did i di anything wrong ?`I deleted the Last Joint behind Foot and set two new ones. LFoot/LToe/LToe end.
Comments
Here is the Rig on r23.
LFoot is fine but LToe and LToe end are wrong, and i cannot righten them on 0 Degrees.
Here is the File.
The current version
Please don't share exported content - I have deleted the zip.
I cant work with exportet FBX in Cinema 4d r23. I got twisted Angles.
I need to Export the Mesh as OBJ, and then Draw and Weight the Joints manually.
DAZtoC4D works Buggy as well.
Please Correct the Export Settings, or give me a Hint how to Setup the Export as a FBX into Cinema 4d r23.