Coming Up This Week - mcjPetals - Plant and grow petals of any shape
shapes like elongated triangles / fans ( could make hair with the proper opacity maps )
shapes like needles that kind of look more like porcupine than hair
shapes like trumpets? i think so yes
mcjPetals will be released here today, tomorrow or tomorrow's tomorrow if all goes well
https://sites.google.com/site/mcasualsdazscripts10/mcjpetals
This script has been aaaaalmost ready for release since 2018 so i'm very ashamed and humbled (yes kidding)
The mcjPetals Collection.jpg
3840 x 1440 - 882K
285302836_10161974276864746_1854406682419994037_n.jpg
801 x 619 - 68K
Post edited by mCasual on
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Looks good. Nice work. Thank you
i first re-read my 2018 code, all 2070 lines
then i can fix whatever bug, improve other features and maybe add a few options
but the UI is pretty busy as it is
it's already working, but i forgot what was left to do in 2018
petals growing on a donut with 0-sized hole
as of Sunday 1:15am we still seem to be on-track for a late Sunday Release
maybe monday in the middle of the night :o
mcjPetals will be released here today, tomorrow or tomorrow's tomorrow if all goes well
https://sites.google.com/site/mcasualsdazscripts10/mcjpetals
the script mcjBuilderA can load/plant .objs but also if you have basic programming experience you can build a castle and furniture with it
https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
mcjPetals (will) only plant tubes/ribbons at the surface of a mesh, and kind of catapults the vertices according to a specified speed and gravity
https://sites.google.com/site/mcasualsdazscripts10/mcjpetals
mcjTransport is one of the ancesters of mcjPetals and creates tubes around the path of an animated node
https://sites.google.com/site/mcasualsdazscripts2/mcjtransport
this horn was created using mcjTransport
New Promo Video only 1:30 showing test runs of the script ( many but not all which you saw above )
This looks really interesting, can't wait for it to be ready so I can try it lol
I made some progress so it's comingalong slowly but shirley
still working on it because i took time to make this
and this
making progress with mcjPetals
here each 'petal' takes the uv coordinate from the surface of the object on which the petal grows
tomorrow? maybe tomorrow or just in time for people who spend their late spring or late autumn weekend playing in D|S or working with D|S
Vertices not Vertiges (fighting against the phone's auto-correct )
The script is coming in the U.S.J.E. ( Undefined Soon June 2022 Era )
Tamoka The Captain of The Guard of The Castle Points out the thorny issue of the delinquent petal-quills (that were supposed to grow inside the second triangle of the red panel )
workinonit tonite
Patience Young Jedi
If you're not a Young Jedi it doesnt matter since it's a Yoda saying which are by nature Universal
but but maybe this weekend it will be ready possibly marked as Beta or Dangerous
not much progress much yesterday except for making new renders with petals
and (re?) learning how to convert a getting a NASA Digital Elevation Map in GeoTiff UINT16 format converted to .16-bit .tif format
so i'll give you my recipe right here righ now, and Gene, i could really use more cowbell.
so when you get a gigantic geoTiff file from NASA or USGS maybe, you get the GDAL utilities binaries (executables).
i installed it in
C:\alice\gdal
the apps are in C:\alice\gdal\bin\gdal\apps
Then you copy paste the dlls included in the package in the apps folder (the apps need them).
they are in C:\alice\gnal\bin
Then you copy paste the GeoTiff in the apps folder. Then you write a batch file (.bat) onto which you can drag and drop that monster geotiff.
this .bat file
gdalinfo %1
pause
and you look for the range of pixel values
for this piece of the moon, from -6610 to 2983. ( it's not negative intensities by the way they are just signed 16 bit integers )
next we write a second batch (.bat) file that will convert the geotiff that gets spitted in the eye by paint programs into a hopefully 16 bits greyscale image
this batch file gives me an 8-bit png when i drag and drop the geotiff on it, notice that we tell gdal up front that the pixel values from -6610 to 2983 must be scaled and translated to the 0-255 range
gdal_translate -scale -6610 2983 0 255 %1 %1.out.png
and this is the result a 15168x15168 8bpp .png
shown here as 2048x2048
and then i drop the geoStiff onto this .bat file written in notepad and saved as tifftotif.bat and we get the coveted 15168x15168 16bit per pixel digital elevation map in sane .tif format
gdal_translate -scale -6610 2983 0 32768 %1 %1.out.tif
maybe 65535 instead of 32768 would be better unless the tifs are also signed integers, but i didnt try it.
didnt p
rogress much yesterday except for making new renders with petals
i vaguely know exactly what's left to fix or add
yep vaguely exactly :)
back in 2018 i had started adding the use of mcjCollider plugin probably to plant the 'petals ' on uneven terrain
but that wont be in this distribution
i have mcjTracer and its plugin that may interest you
https://sites.google.com/site/mcasualsdazscripts/mcjtracer-the-line-thing
The Petals of Zenia 25
One Headlight
progress for the per-petal UV mapping
not there yet but not far
also notice that the second ring of the petal/tube is twisted unbecomingly
newer tests with better per-petal uv mapping
1- Filament
2 -iRay
at last a located (but not quashed) the bug in mcjPetals wherein the second ring of the "petal" was oriented all wrong. i suspect it was trying to rotate something 0 degrees. If that's the issue it's easy. The UV mapping has 2 known things to fix
This looks super cool. Are you looking for beta testers at any point? Specifically novice users who don't know how to run scripts in DS? :-)
iRay
well i'll release it on my freebies web site when the UV maps will be correct
maybe i'll call it the beta version
i didnt get hard crashes during my tests so that's good news
maybe 1 day or 2
i will also add some code to prevent doing things like generating 4 million polygons
oh and an abort process button
and there's the dang manual/instructions to write :)
filament render yesterday, the twist at the base of the 'petals' is being fixed presently
later on i may add a .exe or plugin accelerator for cases where you do want to generate 4 million polygons
picture: VR360 view from the ground looking up at petals that grew on a skirt-shape
The Petals of Zenia 29
( in other news i'll transplant mcjTransport's award winning tube generator in mcjPetals which was used to create the sconse-petal )