Hair changes when moved from Daz3D - Blender - Mixamo?

This has been driving me insane all day. I'm trying to get characters from Daz3D to Clip Studio modeler by following some tutorials and so far everything has been going ok.

UNTIL, this hair. It's the "Wildmane hair" (I think it came with Daz, not sure).

First image: The hair in Daz3D (Texture shaded to left and NVIDIA Iray to the right), everything looks fine.

Middle image: I import a .obj from daz3D into Blender. The hair now looks kind of smoother but is still OK enough.

Last image: I export as .fbx from blender and upload to mixamo. Then it looks like this and all is clearly messed up.

I have had small issues with loss of quality etc between Daz3d -> Blender -> Mixamo but far from as bad as with this hair.. Anyone got a clue what this might be about?

eh.png
1137 x 271 - 269K

Comments

  • Those images are a bit small, but I think at least part of the issue is simply that it has lost its opacity map.

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