Auto fit clothing and accessories trouble...help please?
Let me start with what I have and what I want. I have created a custom female character in daz using both daz and zbrush morphs. The character I have created is shorter and more petite than the genesis 2 female base. I would like to be able to take this custom character into zbrush and create clothing specific to this character and then import the accessories obj, texture maps, and bump maps back into daz for rendering but have it fit the my new character 1/1 ratio. The issue I run into is that I am having to build my stuff around the genesis 2 fem base and use the transfer utility so everything auto fits. But if I auto fit it doesn't sit on the model the same as in zbrush or auto fit crunches parts of the mesh. If I just scale and parent it also doesnt fit or sit right because of the morphs. So I find myself having to gues-stimate my mesh sizes on the genesis 2 fem base because If i use my custom character to make the clothing in zbrush when I import it daz shrinks it the same ratio between genesis 2 base and my character and it becomes unuseably small. Any help would be greatly appreciated.
To recap in case i rambled and didn't make any sense. I just want to take the character and clothes straight from zbrush to daz without all the scaling and fitting issues and still have the functionality of genesis 2 female rigging.
Thanks again.
-Daniel
Comments
As long as you resized the character with morphs, not by scaling, you can model around the shape (or model around the shape but zero out the scaling, and translation/rotation, if any) then in the Transfer Utility set the Source Shape to Current and in the Additional options check Reverse Source Shape from Target. That will "reverse AutoFollow" the morph, so when you set the morph on your character you will get a double-approximation - however, you can load the original model as a morph, zero out the regualr AutoFollow-generated morphs and probably get a tolerable result.