Diffeomorphic DAZ to Blender not rendering the proper colors of the textures
tam_c3df5332fc
Posts: 110
Hey guys,
I have created a figure in DAZ, then used the Diffeomorphic process to import into Blender 2.93.3
When I view the model in the Shader section, the outfit looks like I want it to look like - black leather outfit - see attached screenshot
However, when I go to render the model, then the outfit looks like a greyish colored outfit - see attached screenshot
This does not make sense to me. Why isn't it rendered as a glossy black leather outfit. Please help
Thanks in advance
Screen Shot 2022-06-24 at 11.11.33 PM.png
3254 x 2052 - 2M
Screen Shot 2022-06-24 at 11.20.00 PM.png
950 x 928 - 269K
Post edited by tam_c3df5332fc on
Comments
It looks like you're using the single principled option for materials, that will simplify the material to fit a single principled node. In this case some materials may look different from iray and you have to fix them yourself. To get materials faithful to iray you have to use the bsdf option and render with cycles.