Error: "Failed to find any bone hierarchy" for skeletal mesh (G8M)
metaside
Posts: 177
Hey, I get some problems when exporting to an older game project that is still in UE 4.27.2 with the newest version of DazToUnreal. In UE4.27 I get the error message: "Failed to find any bone hierarchy. Try disabling the 'Import As Skeletal' option to import as a rigid mesh". But I'm trying to import a Genesis 8M figure. Any ideas whats wrong?
Comments
is the DAZ plugin enabled ?
Thank you! The plugin was enabled, but I had two versions of it, one in engine/plugins and one in engine/plugins/marketplace. I must have forgottten to delete one of these when installing an update. I'm mostly working with UE5 apart from this older project, so I missed that somehow. Sorry for the unnecessary question. Everything works now! :D