Importing mocap into DAZ : degraded animation
I'm following this workflow for months now :
Performing a mocap animation with the Rokoko smarsuit > Rokoko studios > Maya 2022 for retargeting > Daz for rendering
The raw mocap file is retargeted on a gen8.1 character in Maya (imported with the bridge), baked then saved as a FBX2014. I import that file into DAZ, save the raw animation as a pose preset then merge that animated pose with a character. It took me weeks months to find that viable routine, because rendering an animation with DAZ isn't the standard.
The animation quality/smoothness is pristine in Maya, but becomes a bit messy in DAZ. The main inconvenience are the feet severely sliding along with any hip movements. I know there is some tricks to stick the feet on the ground, but maybe is there a cleaner way, with some settings I may have missed, to keep my animation from deteriorations. I mean, those mocap animations there are perfectly retargeted: https://www.daz3d.com/scared-animation-collection-p1-michael-8
How to achieve something similar ?
Comments
Here is a clear video of the problem. In Maya, the feet stay on the ground while in DAZ the character rotation is based on the hip, not the feet.
Found it : the G8 figure must have his rotations and limits unlocked. I used to do this but for some reason, it stopped working so I didn't bother with anymore. Now it's working back.