mcjLinks is Online: re-orient and re-scale link(s) (any node) to reach a target
mcjLinks is Online ( as a beta that will be upgraded )
Your actors can now tow a tennis court with your space scooters
>>>>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts9/mcjlinks <<<<<<<<<<<<<<<
the most common link is a cylinder that you re-labeled to, for example LINK_Kite, as long as the label has the prefix 'link' it's usable as a link
for my needs the links were primitive-cylinders, I had a spaceship towing a tennis court so I needed 3 links
and when Isabella dropped the tennis court on planet Pi, I didn't want to re-orient and re-scale my cylinders manually
this free Daz Studio script, re-orients and re-scales cylinders (or anything ) so that it reaches a target location.
you rename the primitive cylinder(s) to LINKwhatever and the script can "see" all your links, you can then select
which Links will stretch their neck to the selected target object. You can do it for the current frame or a whole animation
Comments
can't wait to test it ! bravo and thanks ;)
the script ( in beta ) will be posted a few minutes from now
at https://sites.google.com/site/mcasualsdazscripts9/mcjlinks
then later I'll add things like the ability to remove the keyframes on the links
and untwisting them because for now, the rotation along the rotation axis
doesn't really participate in the pointing-at orientation and can end up being
a random value ( due to the XYZ rotation order I suppose
the idea is that you create a standing stick (cylinder) aka The Link
any length, it doesn't matter
- you place the base of the link anywhere ( ex: where the top ball of the tetrahedron is located )
- you select one object in the scene aka The Target ( ex: one of the floor-balls of the tetrahedron)
- you run the script
- you select from the list of links in the scene the one(s) you want to reach the target
- you click the Do-It button
- the script stretches/shrinks and re-orients the link(s) so that it/they reach the selected target (ex: floor ball)
note: to get a tetrahedron with only equilateral triangles, the height of the Cone must be 65.7107 % of its diameter. But Daz Studio's 3-sided primitive cones have precision issues, so it's 71.9532 % of its diameter
mcjLinks is Online ( as a beta that will be upgraded )
Your actors can now tow a tennis court with your space scooters
https://sites.google.com/site/mcasualsdazscripts9/mcjlinks