How can I zero only one category? (Shaping or Posing)

For example,

when I use the "AB Close Your Eyes! for Genesis 8.1 " in a scene,

I might adjust 10~20 parameters in that category just for one eye,

but if I want to go to the next scene and set that eye back to default,

I have to put zero on every parameters,

it's really inconvenient.

But if I use the "Zero" function from the tab,

all morphs of the head will be set to default.

Is there any way to reset morphs for only one category?

Comments

  • PerttiAPerttiA Posts: 10,015

    There is "Zero Shape" and "Zero Pose" in addition to "Zero the figure"

    Expressions should be poses, but not sure where the G8.1 FACS expressions fall into.

  • PerttiA said:

    Expressions should be poses, but not sure where the G8.1 FACS expressions fall into.

    If using the controller that needs to be zeroed too, as I recall, not just the figure.

  • jc3_113jc3_113 Posts: 41
    edited August 2022

    Thanks for the reply!

    But assume I just want to zero only one category,

    like Genesis 8.1 figure --> Head --> Neck,

    and keep other morphs stay the same,

    I can't find a way to do it without putting zero on each parameters manually.

    When I choose "Zero figure shape (pose)" or "Zero selected item shape (pose)",

    the whole head was reset to default.

    Post edited by jc3_113 on
  • It isn't directly possible, but one option is to put the parameters oane in Edit mode (right-click menu), select the properties you want to zero (click frist in group, shift-click last), then right-click>Set>Set Values and enter 0 for the current value (don't edit the default).

  • jc3_113jc3_113 Posts: 41

    Richard Haseltine said:

    It isn't directly possible, but one option is to put the parameters oane in Edit mode (right-click menu), select the properties you want to zero (click frist in group, shift-click last), then right-click>Set>Set Values and enter 0 for the current value (don't edit the default).

    Ya, this works.

    I'm just surprised that I thought this should be a basic function,

    but when I want to do it,

    it's so unhandy.

    But thanks! This helped me to know how to do it. 

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