DazToMaya - Skeleton rig doesn't fit correctly into mesh position
![DryreL](https://delorean.daz3d.com/forums/uploads/userpics/381/nOQEQP0UMCMMM.png)
Hi!
I have Daz3D 4.20 Pro and Maya 2023 versions.
I used DazToMaya plugin to export this figure into Maya 2023. Everything fine except two problems.
1- Skeleton rig does not match up the mesh position.
2- G8F child object's morphs does not exported to Maya. (G8F morphs itself exported)
Thank you in advance!
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/6d/bd5167b33cea391a31cdfb19c20e02.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/6d/bd5167b33cea391a31cdfb19c20e02.png)
image_2022-08-21_225021350.png
2560 x 1400 - 218K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/18/6c99dc26be78a93089857f967bc0e7.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/18/6c99dc26be78a93089857f967bc0e7.png)
image_2022-08-21_225053049.png
2560 x 1396 - 209K
Comments
I think child morphs are coming but still in development.
Not sure about the skeleton rig. Did you try it with flat feet instead of the high heels pose?