how to spend 3d model and animation DAZ Studio to 3ds max 2015

hilber81hilber81 Posts: 1
edited December 1969 in Art Studio

hello people want to spend an animation that I have made DAZ Studio to 3ds max 2015, step by collada and if I pass the model and bones but the animation did not see it, and point out the option of the animation in the options alquien know how to do it please I'm going crazy

Comments

  • a-sennova-sennov Posts: 331
    edited December 1969

    Use FBX.

  • hilber81hilber81 Posts: 1
    edited December 1969

    I did in fbx, select the animation and if I take it you give to play but does nothing, which I do not do bad, if not so important mark me the steps or somewhere where you can see

  • a-sennova-sennov Posts: 331
    edited December 1969

    First, split the export process: first export your character in full glory (subdivided, dressed, hair etc.) but in zero pose and then animations, using the simplest form of character (low-poly, naked, bald). In FBX exporter you may select different versions of FBX format to use, try them to find what will work for your version of Max (I haven't access to 2015 so cannot tell myself), some versions work best for mesh, some for animation.

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