mcjCamSwitchboard - Is Online! - Manage Scenes with Lots of Cameras

mCasualmCasual Posts: 4,607
edited September 2022 in Freebies

Ze Link --->  https://sites.google.com/site/mcasualsdazscripts10/mcjcamswitchboard

 

You click on a camera in the list of all cameras in the scene

or cursor up and down that list

and the 3D-Viewport camera changes to that camera.

then you can tweak (Local) Position / Rotation and The Focal length of the selected camera  using the sliders

... without exiting the script, so you can continue working on your other cameras immediately

plus a Clear Camera Animation button, so that "static" cameras are static

the current frame values are then keframed at frame 0 

the parent node of the selected camera is displayed on-screen so you can figure why your static cameras are moving

and you can re-label the cameras, so the labels are meaningful.

it helped me for this scene where cameras had names like Camera 4 (2)

It Shall be released within 3 hours, maybe 15 minutes you never know :)

demoMcjCamSwitchboard.png
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mcjCamSwitchboard.png
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Post edited by mCasual on

Comments

  • TugpsxTugpsx Posts: 738

    Wow! This looks great. Should be very nice with Ultra scenery scenes from various camera angles. 

  • mCasualmCasual Posts: 4,607
    edited September 2022

     it shouldn't be too hard to add a Render Button, so one could have a hard-copy of each camera's POV

    it doesn't take much time to exit the script and press the render button though

    here's the script's logo

     

    Tugpsx said:

    Wow! This looks great. Should be very nice with Ultra scenery scenes from various camera angles. 

    mcjCamSwitchboard.png
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited September 2022

     'tis ready and online

    https://sites.google.com/site/mcasualsdazscripts10/mcjcamswitchboard

    didnt close Daz Studio and re-try the script, so there's a tiny chance ...

    ok I try it

    save scene

    close D|S

    re-open scene

    try script

    yes works fine ( so I didn't leave undeclared variables behind )

    Tugpsx said:

    Wow! This looks great. Should be very nice with Ultra scenery scenes from various camera angles. 

    oy.png
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    Post edited by mCasual on
  • TugpsxTugpsx Posts: 738

    Works great with Octane since you already have a rendering viewport. Camera thumbnails would be a great addition also.

  • TugpsxTugpsx Posts: 738

    Did a quick review over at YouTube

     

  • Thank you very much @mCasual it works like a charm!

    Last week I needed something like this smiley and now you already made it!

  • mCasualmCasual Posts: 4,607
    edited September 2022

     that's the scene that had two dozens cameras with meaningless names like Camera2 (2)

    markusmatern said:

    Thank you very much @mCasual it works like a charm!

    Last week I needed something like this smiley and now you already made it!

    oyo.jpg
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    meanwhile _outWEB.jpg
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    Post edited by mCasual on
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