Animate 2 question... Adding objects to a scene part way through a animation?

cdemeritcdemerit Posts: 505
edited December 1969 in Art Studio

I"m trying out Animate 2, and am seeing some great potential. However, I'm having difficulty finding tutorials that show how to part way through the animation, to add an item. I would love to buy http://www.daz3d.com/animate-2-mastery-complete , but at the moment, it is out of my budget. I have found a bunch of vids that are helpful on Youtube, but not what I'm looking for.

So basically, I'm starting with a animated character sheet. opens with the character in zero pose in his underwear. first 4 seconds are of him rotating 360' in the Y. once he has finished this rotation, a motion animation starts (Boxing, walking, jumping, etc.) Up to this point, I have no problem, however, as the various animations start, I want his cloths to change as well. (i.e. Boxing animation -> gym shorts, Walking -> street cloths, Dancing -> Club cloths), However, I can't seem to figure out how to make that part happen, as any time I try to change the cloths, it affects all of the animation.

My current work around is to animate each section, then combine them with another program. I would however due to time (it took 4 hrs to render a 8 second clip) prefer to just make a single render that can be set up to render overnight/while at work/etc.

Any ideas or preferable, links to decent tutorials about animate 2?

Thanks

Comments

  • a-sennova-sennov Posts: 331
    edited December 1969

    Finalize your animation with naked character. Then sequentally dress it into whatever you want, save variants in distinct files and render only relevant frames from each variant, then combine in video editor :)

  • cdemeritcdemerit Posts: 505
    edited December 1969

    argus1000 said:


    Thank you for that... I didn't see exactly what I wanted there, but I only had a chance to skim them... anyways, there is a lot of good info I'm gonna need in those.


    Finalize your animation with naked character. Then sequentally dress it into whatever you want, save variants in distinct files and render only relevant frames from each variant, then combine in video editor :)

    Well, I was trying to avoid doing that. It means it'll take much longer to get all the pieces together. Between Work & Sleep, I can get 15ish hours of render time, if I can only set up 4 hours at a time, It'll take three days to do the renders where I could do them in a single day if I could do everything I want. I'm also trying to avoid another layer of work. seems like I'm spending a great deal of time putting pieces together and making sure they line up. As well as yet another chance for images to degrade in the process...

    However, for my immediate needs, the pieces system may not be too bad, as I can them put them together in flash and make it slightly interactive: See my first Character sheet.


    http://cdemeritt.deviantart.com/art/BenjaminMoley-cs-544556709?ga_submit_new=10%3A1436225332

    I'm just looking at the future where I might need to say start a fire, and want to put it all in one sequence....

    But for now...


  • jaebeajaebea Posts: 454
    edited December 1969

    It would even be better if you rendered out as image sequence because then you could replace your rendered images with the right ones and renumber them, or not, if they are numbered already. I always render as image sequence and use Photoshop CS5 as my video editor. However, alot of other video editors also will accept image sequence too. There is a little image sequnce player for free called Imagen. You can assemble the images in the order you want them then play them in Imagen before you even get to your editor.

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