Timeline vs Keymate?
Deke
Posts: 1,631
in Art Studio
What's the relationship between these two? In Daz 4.8, I typically work in Keymate, but sometimes fine a ghost keyframe lurking in the Timeline. And now I can't seem to find all the controllers for a character in Keymate. I put a character and clothese/hair, etc, into a GROUP folder. In keymate I can go into these groups and isolate the various parts to animate. But with one grouped character there is nothing in the keymate timeline for the character...just the name of the group. This is a character that I created some lip sync/mimic animation for...and important that as a pose from 32-bit into 64-bit Daz. I see all those keyframes in the timeline...but not in Keymate. Any thoughts?
Comments
Bump - just because I wouldn't mind seeing an answer to this.
It seems to me, that there is a large disconnect between which keyframes are recorded by each "plug in" when using Daz Studio, where:
Timeline - only registers a keyframe on body parts that are moved - keeps no track (keyframe) of the beginning position though - showns only that you have set a keyframe on "something" in the timeline but doesn't have any way of seeing WHICH body part is keyed. I have no idea why this is and
Graphmate/Keymate - allows you to see which transforms are applied to what body part but (Graphmate) doesn't seen to show ALL keyed curves - where a body part can be "translated" sometimes this won't show in Graphmate/Keymate - I have no idea why this is and
Animate 2 - doesn't seem to work (doesn't even want to play nice with...) any of the others - this seems odd as Animate appears to be the most robust system, but there is no way to then make the finer adjustments that Keymate and Graphmate are able to provide - I have no idea why this is and
...I wouldn't mind hearing what others have to say... so thanks for starting this thread!
EDIT: this probably belongs in the "nuts -n- bolts" section of the forum where it would be seen by those that frequent that category.
Yes, it is a mystery and one that should be cleaned up. I'd like to see Daz buy out some of these plugins and just integrate them seemlessly into the program. I'm using Mimic as well so I'm creating lip-sync keyframes and saving them as poser-presets. Then I can go into the 64 bit version and merge these presets onto a selected figure. That loads up the phonemes into the timeline. Now about timeline: it has only the one timeline, so it's only showing you the keyframes of whatever item is selected in the Scene panel. Select a character's leg...and you'll see those keyframes if needed. Limited, but it works. Keymate allows multiple timelines for every item in your scene. The trick here is that when you add keyframes here they might show up in Timeline...then when you delete them in Keymate...they may not be deleted in Timeline. The frustrations is you have items moving and no apparent keyframes visible...until you go to timeline and delete them there.
There there is Animate2. I've tried to save some timelines keyframes as an aniblock...but they again aren't deleted in the timeline. And the only way to do that is apparenlty one at a time...a real pain.