Interrogation Room: Released "as-is" for now
This as far as modeling/texturing and lighting is done. It's optmized for 3Delight and Reality but I had strange results in Iray which I'll be happy to figure out if anyone feels like putting a TitanBlack in my shopping cart.
Either way last time I made a prop from a series of OBJ's I had some problems. Does anyone have a suggestion as to what tools are in DS4.8 to allow me to export this without issue so others can use it? Is there a tutoral on it. Casual had a script but I don't seem to have it any longer and don't know if it works in 4.8
Here's the render in Lux out of DS, it's grainy because it was just in there for a few minutes.
[edit] This is the PRE-RELEASE RELEASE, you can download it, I have not worked the kinks with compatibity but the model is complete as you see in the promo
http://www.sharecg.com/v/81616/view/5/3D-Model/Interrogation-Room
Comments
Haven't tried that script in 4.8 ... was finding PP12 was having some issue with some of the props it created. However in D/S4.x you can, for D/S users do the File > Save As > prop file ... then share the data and prop folders' subfolders with the content. To get the .obj files, you can export out the .obj file(s) ... use "COLLECT maps" if they are all shares or "no maps" if we're to use our own. These normally load in Poser and any other program I've tried just fine. [not that I own many but anyways ....]
for my props i use Daz Studio 3 and the "PP2 Exporter" by duke533
the extra precious link http://puzzlekiraly.hu/lom
when used in DS4.8 it creates (very) unusable obj files
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dang it's not there anymore
but here
http://puzzlekiraly.hu/lom/PP2 exp 2b.dsa
you have a non encrypted version, which i will try in DS4.8 right now !
i load the desk prop which is a 3 parts prop ( mcjDesk3684 )
i select the root node
i run the code i copied from the net
and drum rolls, i load the prop i made and ....
FAIL
so i go look in my geometries folder
here's an excerpt from one of the obj files
# Exported from DAZ Studio 4.8
as you can see, the problem is that, the obj export part of this not working with DS4.8
which explains why i use it or another version in DS3
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one could try to identify which obj file corresponds to which of the prop parts, and export the .obj files "manually" ( in Poser Units scale )
but, this script also changes the material names before exporting them, so the prop file ( .pp2) material names
would not match the material names in the "manually" exported obj files
BUT, the prop would load
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since exporting props from DS4.8 would be nice , even if i can do it in DS3
lets see if i can fix the script !
... after a little snack
interesting, contrary to my first intuition, the export process is not at fault
i swapped the code for the code i use in mcjTeleBlender3 and ... same corrupt obj file
but i see that just before the export, there's a call to a function named "centerNodes();"
which is where the corruption must happen
because the geometry in DS4.5+ is extremely different from the one in older Daz Studios
...
the case continues ( )
YES!!!
and we're in luck because the faulty code doesnt involve access to the geometry!
i disabled the recenter/unrecenter code and the props are not thrown at the edges of the universe anymore
i just have to reformulate the code they use to re-center the nodes ( and figure why )
and make it compatible with DS4.5+
the bug ->>>>>>>>>>>>>>>>>>>>. around line 741
oNode.setWSScale( DzMatrix3() );
which we will replace by
it worked :)
i'll check if i can locate JWAS or Duke533 and post the fix on my site or on theirs
ok the copyright notice says we can do what we want with the code
but the final solution will be slightly different then what i stated and closer to the original in effect
( for parented scaling issues )
ok final analysis
we will replace
with
and i'll fix the disappearing buttons issue
and there's an error in the props that make their default scale 0 instead of 1,
so when you "zero" most of my props, they disappear because they get scaled to 0% !
so around line 393
it's ready
http://www.daz3d.com/forums/discussion/59598/make-poser-props-pp2exporter-by-duke533-now-works-in-ds4-8
note: the script mcjPackager : https://sites.google.com/site/mcasualsdazscripts2/mcjpackager is really really worth reading about
hey cas, this is amazing but when I put those .files in my scripts they dont show when I browse to the folder through the app.
I'm on a mac right now
any thoughts?
i dont really know MACs but the icon for the script and the "kind" seem to show that what you placed in that folder is not the files from the zip file, but links or shortcuts to them
Son of a goat! It was right in front of me. No good comes from drinking decaf!
ok, now a new issue. It saves but it names everything "untitled"
in the PP2 exporter dialog you can change the base name for the prop and the base name for the objects, and their location
by default the name of the files is the name of the root node of your prop ( or label but i think it's the name )
if you want to change the name of the currently selected node to ThatsTheNameIWantthenameiwant
you could use this script
var nm = "ThatsTheNameIWantthenameiwant";
I like it! Always on the look out for good interiors such as this. Cheers!