DazToUnreal facial animation issue
![emcifuntik](https://secure.gravatar.com/avatar/8dd79835b1ea0bbba34034f487b8295a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8dd79835b1ea0bbba34034f487b8295a_100.png)
Something goes wrong when I export facial animation from Daz to Unreal.
It looks like this
But if I just export animation with simple fbx export and set imported skeleton as compatible with Gen8 Skeleton from DazToUnreal bridge - it works good.
Looks like something wrong with DazToUnreal bridge, cuz I already tried all new features and problem still exists.