Floating feet in retargeted animation when using Bridge
Malachi
Posts: 13
So I've got some real nice dance animations (the Mixed MoCap Dance Set 2) and I'm trying to get them to work on a Gen 8 character that's imported using the DazToUnreal Bridge. For some reason, the feet are floating off the ground when the animation plays, and are kind of jittery. I think it has something to do with the IK stuff not animating correctly but I'm not sure.
The dance animations themselves are for UE4, but I can retarget those to the UE5 Mannequin with no problem. But when I then retarget from UE5 to the Gen8 figure, those feet just aren't working properly.
Does anybody have any clue how to solve this?