More G8 Hair on G9 Problems
nakamuram002
Posts: 788
The subject of this problem is Nirvana's "dForce Kids Cute Hair". I can load and conform this hair on G8 and make the bangs invisible. However, when I do this on G9, the bangs remain visible after I apply the preset, despite being shown as "turned off" in the parameters pane. There are no errors in the log file.
NoBangsG8.jpg
1406 x 928 - 176K
BangsOnG9.jpg
1491 x 861 - 164K
txt
txt
KidsCuteBangsOn.txt
88K
Comments
I would suspect that the bangs were a separate bone on Genesis 8 and the preset is toggling the bone's visibility- converting via AutoFit does not carry custom bones across.
Interesting... Maybe I should delete the bone and its geometries prior to fitting the hair to G9?
A quick solution is to hide the bangs in the Geometry Editor by clicking off the eye
You can also use the Joint Editor to add a new Frontbangs bone to the converted hair (right-click>Edit menu), then in the Tool Settings pane, at top-right, click the Selection set button and select the Front Bangs group. That way hiding will persist ebtween sessions.
Tried that last night, Richard, Severin. Used the geometry editor to remove the "Front Bangs" Face Group polygons. The results are good, and the hair is weel-suited to V9. Now to work on the hair color!!
Just note that hiding the geometry is a quick fix. It won't persist between saves, unlike Richard's method.
Deleting the "bang polygons" works well for me, because I can get rid of the bangs PERMANENTLY for all figures. I do not like the "dForce Kids Cute Hair" with the full width bangs. I like it completely "bang-free".