Ready, Corners for the free 77 mouldings ... 1001 Props
In case you missed it back then,
over here
https://sites.google.com/site/mcasualsdazscripts3/straightmoldspack
,there's 71 straight mouldings which can help you build architectural and furniture elements.
Soon i'll post 71 matching "corner" props to "turn the corners ".
Each prop will have a radius morph, so you can make extra narrow or extra wide arcs.
I may also make 180 ° and 360 ° versions.
Since there's 4 ways a tube can turn ( left/right/up/down ) this may turn into a .... 12 X 71= 852 props pack !!!!!
Note that mcjBuilderA would let you do all that, but ready-made props are practical !
The test prop shown here has an .obj size of ... lets see ... 28K
The Third image is "Amy Peachy Maid - In a Room With A View Of Pluto".
The wall's baseboard needed a cornerizer ... so that's why we get into this.
Fif 4 - The 71 moulding shapes.
Fig 5 - This shows a 360° Corner prop, XZ scaled-up
then we'll get back to the Pose script ...you know
and the Midi project
and the Kinect projects
Comments
I strongly suspect you don't ever sleep...
usually 32-sides per 360 degrees is enough
but 64 would be better, or of course, an arbitrary number chosen by the user ... which would mean, a script
This is generated using a custom version of mcjBuilderA
the main change is that the UV Map "resists" well to the Radius-morph
But for a fixed radius, right now, today, you could do corner props like that using this mcjBuilderA code:
some numbers for 16-sided 90 degrees corner props
about 2 megs for 71 prop files 1 morph channel
about 4 megs for the 71 obj files
i'll load them all and see if there's duds
...
they all look fine and their morphs work
soooooo
now i have to make the turn-left, turn-up, turn down versions
Six more straight mouldings will be included
and the corresponding corners
so ...4 directions, 3 corner angles ( 90, 180, 360 )
plus the 77 straight edges
12 * 77 + 77 = ?
huh?
1001 props !!!!!!
See when i was talking about turn left/turn right/turn,
though you could obtain one from the other using negative morph strengths,
it would flip the normal, some 3Delight Shaders would render them all black
and there would be bump/displacement map issues.
Once the 1001 props are all generated, i'll run special programs to make sure the texture/prints are not inverted and the normals point outside the shapes
3Delight Cartoon renders also render objects all black when the normals are not properly set up
and Poser shows them weirdly invisible except when seen from the inside
note that there could be a need for that .... when using those shapes as tunnels instead of mouldings
...meaning we'll make sure the props dont have this .... problem
( 3Delight Cartoony render )
Left / Right / Up / Down, Straight
Cyma not Cima !!
Cymatium molding appears at the top of the cornice in the classical order, and made of the s-shaped cyma molding (either cyma recta or cyma reversa). It is characteristic of Ionic columns and can appear as part of the entablature, the epistylium, and the capital. Often decorated with a palmette or egg-and-dart ornament on the surface of the molding.
Cyma molding profile (left) and shadow pattern (right)
Here you can see that using simple numbers ( metric ) one can achieve perfect abutting
and someday who knows i may add a welding tool
most moldings have their axis in their lower left corner
or are horizontally centered and "floored:"
a cartoony-software render
the fact that the interior of the tubes is black and not the outside means
the Normals are OK!
and the fact that the letters on the curvy mouldings are not unpside down or mirrored means
the UV maps are OK
because of the symetries, the left-turn moulding is basically the same as the right-turn one
but the textures are not equivalent
the Up and Down curve props are radically different from one another
---
if you wanted the normals to point inward, because you want to use them as tunnels
you could give the radius morphs negative values ... i think
... yes ! see figure 2
unfortunately the straight-molding props dont have that feature
only 2 hours left for the deadline
what do we have here?
as you recall there's 4 main sets of props
straight moldings
90, 180 and 360 moldings
and each prop has a "radius morph"
only 2 hours left for the deadline
what do we have here?
as you recall there's 4 main sets of props
straight moldings
90, 180 and 360 moldings
and each prop has a "radius morph"
this is the "baseboard" shape molding, 360 degrees with a radius of 0 Right-Turning : named OR_baseb_Mcj
and the same with a radius of 800%
then you have OL_baseb_Mcj the Left-Turning version
which seems to have a visible seam !!!! oh no ... i have to fix the molding generator and it's 10:04
oops false alert ! calm down calm down , i just forgot to regenerate the 3 other groups
http://www.daz3d.com/forums/uploads/FileUpload/7d/2c9e67a039eef9aab33a08b93e8f2e.jpg
no seams see no seams do
all 77 of the 360 degrees UP-Turning props
rendered in Software-Cartoony mode and showing that our normals are OK !
now i will ... re-use thumbnails for the hundreds of props, maybe add a little something
and i fixed the issue : when you clicked the delete Keyframe button in Daz or did a Zero Selected item the prop was scaled 0% and we'd go "where is it where is it"
that was a quirk of the old version of PP2 exporter which as you may know or not has been updated recently for Daz Studio 4 by me
11h27, 33 minutes to package them 1001 props in their 26 folders
11:43 ... uploading the 40 megs package of 1001 props
200 megs uncompressed, but there's 64 sides per 360 degrees for the curvy props ...
77 props,
left/right/up/down/straight
90, 180, 360 degrees
it's called the mcjMegaMoldPack
AAAAARRRRGGHHH !!!! google says the 40 megs file is too big !!!
i'll split it in 5
they conspire to make me miss my midnight deadline !
the URL is
https://sites.google.com/site/mcasualsdazscripts6/mcjmegamoldpack
oh yay my clock was still at 12:00 when the 3rd download ended :) lets say i won :)
Thank you! These are awesome!