Iray Organized References
Threads are a mangled mess of posts from users of varying experience levels. Don't have time to wade through hundreds of posts? Me neither, but I'm going to plug away at it and add links and information as I go. This is time permitting. I am not covering every aspect such as all the trial and errors. You still need to surf the threads. I am only covering one question regarding CPU vs GPU, see Graphics Card.
Starting with Tips and Tricks for Iray Users: Through Page 22. Then somewhat repetitive, so this will get you a good start. Stopped due to repetitive questions.
AoA's Atmospheric Camera: Does it work in Iray?
Anosotrophic: Definition
Atmospheric Effects: Using Emitters/Bloom
Architectural Sampler: Uses
Background Image: And getting light from it
Banding on Skin: How to remove
Black Preview: How to fix
Black Renders: How to fix How to fix Consequences of that method What worked
Candles: Suggestion
Canvases: Tutorial and Clarification on tabs
Caustic Sampler: Uses
cd/cm^2 Explanation Explanation
Computer Crash Getting renders
Creating and lighting a scene: SickleYield Video Tutorial
Default: How To Return To Default Settings
Diffuse Map: Used with Emission Color
Dome: How to scale General questions, tutorial with backgrounds, domes (excellent thread) Rotating (SnowSultan's Tutorial)
Easy Environments: How To Make Them Work In Iray
Emitter: (casting light) Turn any surface into an emitter How high a setting? or this method
Example of one emitter Example- 6 large panels Adding a map Emissive, shaders, and textures
Maclean's Example of Emissive Shader-Monitor
Environment Mode: Dome And Scene With Environment Map Dome and Scene Vs Dome
Dome and Scene for Photometric and Mesh Lights
Exposure Value: What is it? (see also Tone Mapping) Technical explanation (Wiki) Not Working Correctly!
Eye Sclera: Change the bright white
F Stop / DOF: What is it? (see also Tone Mapping) Relationship with ISO Discussion-Shutter Speed, F Stop, ISO Another Discussion Shutter Speed, F Stop, ISO, Lighting Temperatures Depth of field (note aperture relates to F Stop)
Getting DOF to work (render tab F Stop is for light only- go to Parameters/Camera for DOF)
Film ISO: What is it? (see also Tone Mapping)
Firefly Filter: What is it? Minimalizing Fireflies
Gamma: Leaving at 2.2 (For Linear Workflow)
Glass: Etched
Godrays: Setup (several posts, be sure to scroll down)
Graphics Card: Nividia Required? (Covers GPU and CPU) No other discussions will be linked.
Ground Plane Textures: Fixing Blurry Ones
Headlamp: Turn it off to avoid overlighting your scene. Render>Editor>General>Auto Headlamp>Never
HD Morphs: Use Render SubD Level
HDR Map: Where do you put it- what Environment Mode to use with it. Intensity Setting FREE HDRI Sets How to position HDRI Maps (by SnowSultan)
HDR Sets With Iray by Dumor3D (Important-See Sky Domes, can use those using this method) HDRI vs jpg
Iray Surfaces and What They Mean: Sickleyield's Explanation
Iray Uber Shader Daz Documentation Center Where is it?
Lamp: How to do a typical floor lamp (dome lighting) Typical Lightbulb settings
Light Presets: Design Anvil's Free Light Presets
Look At My Hair: Using it in Iray
Lumens: Lumens and temperature (white is 6500) Great List!
Nodes: Definition
Noise Filter: What is it?
Nvidia Iray View: What is it? (A view in your viewport, round ball has dropdown. It's to the left of Perspective etc dropdown)
PBR Metallicity/Roughness and PBR Specular/Glossiness General
Photometric Lights: The difference from Spot Lights and Distant Lights Using Scene Only
Pixel Filter: What is it?
Primitive Area Light: Example/Settings
Refraction: Definition
Renders: 3 Things which end renders (change these settings off the default!)
Render Engine: How do you select Iray instead of 3 Delight? Render>Editor> then Engine dropdown menu.
Samples: What is it- how many do you need?
Save Render: Cancel render. Go to File>Save Last Render. (You can also Resume, it's there by the Cancel)
Scales: Example/Settings
Select Tool: Turning it off
Shaders: Metal
Shutter Speed: What is it? (see Tone Mapping)
Skin: Skin and Lights Tutorial by Sickleyield
Sky Domes: How to use in Iray
Specular Highlights: Topcoat Color/Weight
Specular Map: Lightening with LIE
SS Haze: Softer Shadows
SS RGB Unit Conversion: Casting strong shadows
SS Sun Node: Using it to set a Distant Light as your sunlight angle
Subdivision (SubD) Explanation and Clarification
Sun: Setting a null to act as Sun or this method Sun Dial
Sun Sky And Environment Map
Temperature Color: Technical Explanation (Wiki) List of colors
Texture Maps: Optimizing for previous generations Do you need to hold Ctrl? Unwanted grid squares and texture compression (read several posts on how to remove the problem)
Tiling: How to not tile a normal map
Tone Mapping: Daz Documentation of all settings
Top Coat: Always white? (several posts)
UE2 (Uber Environment 2) Compatible with Iray?
Uber Shader: Settings
Vault Rustler: Iray Materials
Viewport / Draw Styles Option Menu For Previews
Window Glass: Refraction
Comments
When messing with the Uber Base shader settings over in Surfaces pane, you'll run into this word. I'll put it in the alphabetical list above, so you can click and zip down to this post.
anosotropic:
1. (of an object or substance) having a physical property that has a different value when measured in different directions.
2 (of a property or phenomenon) varying in magnitude according to the direction of measurement.
A simple example is wood, which is stronger along the grain than across it.
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refraction:
A change of direction that light undergoes when it enters a medium with a different density from the one through which it has been traveling — for example, when, after moving through air, it passes through a prism.
When you are first starting out with Iray, there are several tutorials. Here's the first ones I would start with: (since I know a bit about Iray now, I am choosing these as they are easy to follow and will easily get you going.) All links keep you on this thread, another window will open and when done, you X out.
Environment and Dome Setting Explanations
Daz Studio Iray Tutorial For Beginners (thinkdrawart.com)
Sickleyields YouTube Channel
Merits of Using HDRIs (Dimension Theory)
Using Light Sources In Iray: tips
Inserted into the References:
Gamma 2.2 and Linear Workflow- why leaving Gamma at 2.2 is a good idea. That was based on this post.
Vault Rustler materials for Iray (love that outfit!)
Uber Shader Settings
BTW, I created a Tiny URL for that atrociously long URL for the Uber Shader over in documentation. type http://tinyurl.com/ (then here put pb7so8a) If you want to do links to it, then you don't have to copy that mile long URL. In case anyone didn't know about tinyurl, it's really helpful when doing links.
What are "nodes in the scene?"
Answer from Fixmypcmike: Lights that you add to the scene, e.g. mesh lights, spotlights, point lights -- any lights other than the Iray environment dome and Iray sun-sky.
FYI- I am constantly adding to this thread, putting things in the first post. Today, if you want to know how to return to the default render settings, you go to the Render Settings tab and click "Default" which is in the upper right corner, it will reset. I put that under "Default Settings" in the references.
You won't get a notification when things are added to the first post, even when subscribed. So I'll try to post when I add something. If you find a great post explaining something, feel free to post and I'll insert it in the references (if, in my opinion, it's very clearly explained.
Curious about HDRI lighting, and Draw Dome? Here's a great post explaining about HDRI images and lighting.
Here's a great explanation from Flipmode on how to use his Easy Environment products with IRAY. Be sure and keep reading to the next page of the thread, as someone else gave more tips and actual settings. (Thanks Awesome!) I will put this in the first post under Easy Environments.
Don't change the Exposure Value until you read this thread. I had asked about Exposure Value (which led to being directed to the linked thread.) Here's what to do instead of messing with the Exposure Value: Shutter Speed
Here is a link to Free collection of 328 Iray-ready Daz Texture Presets made from Nobiax’s Freebie Textures! v0.99 (It's a large file, several GBs)