Has anyone had any experience with the Faces of Asia product?
I've been ploughing through page after page of products in the Daz3D shop, looking for Korean based characters/morphs. The only product I can find, is this one: http://www.daz3d.com/people-of-earth-faces-of-asia
Has anyone had any experience with this at all? I have a huge collection of images of Korean models, and I thought it would be a bit different to recreate some of them as figures. I wouldn't know where to start to create the required base figures modelling wise, and as the author of this pack states, you just can't create the required features with the existing base characters and morphs. Many Korean women have distinct features with regards to their eyes and mouths, and that's the thing you can't morph with the current characters.
It's not an expensive product, but having very little spare money, I have to make educated purchases. So I was just looking for a bit of feedback from current users.
Comments
I purchased this product almost two years ago and have used it in conjunction with other products,
(i.e.,East Asia for G2F, Dial-a-Girl: Tokyo Edition)
to create what I believe are unique faces.
Here is a picture from one of the models I mentioned, and you can see the distinct features here. Namely the under-eye bulges and the fuller upper eye area. Coupled with the longer, heart shaped face, are these types of features creatable with this product?
I didn't find a way to get the eyes like that with the "Faces of Asia" product alone.
Min-Seo (https://www.daz3d.com/min-seo) has a similar under eye bulge
That's what I was hoping to find out, thank you for that. Unfortunately, with all the added requirements of Min-Seo, I'd be looking at around $90 spend, effectively just for eye bulges, and that's way out of my league compared to the $12 Faces of Asia product.
I'm probably a niche user, and Korean features are probably not in demand... I just find them so beautiful to look at.
Maybe my only hope is to create the morphs myself, but 3D modelling is not my strong point, or at least realistic people aren't anyway. I can manage inanimate objects, just not very good with organic ones. Thank you for your feedback Medzin, it has been most useful.
The Mongolian Beauty Morphs have several morphs to puff the lower eyelid, but I don't think they will address the rest of the eye-shaping you need so it wouldn't be a one-pack solution.
I've just had a look at that set... the lower eye morphs look pretty close to what I am looking for. I suppose it depends on just how much control they give you over the rest of the eye shape (and face for that matter). I'll do a bit of web research on the Mongolian facial structure, see how it varies, and maybe that will give me an idea of what that pack might allow you to do. Although given that the Faces of Asia pack didn't have what I wanted, and that targets Korean faces, I might just be clutching at straws.
A struggled with a similar situation a few years ago when I tried to copy a face while working at Poser at the time I figured that it was time to become somewhat proficient with the morphing brush... Unfortunately, Daz doesn't offer any type of morphing brush. Although the face I created with it in pose isn't the same style as what you described I was able to get the look I was going for. Daz.. we need a morphing brush! It's the only way to get what you're looking for because waiting for someone else to do it may take a lifetime. I'll attach the image, she doesn't have the lower eye bulge that you were looking for, but that could have been added at the time as well. I was also trying my hand at painting hair in post. OH, and this was v4
You can, to a limited extent, paint moprhs by using a DForm or Push Modifier with a weight map and painting on the map with the Node Weight Map brush tool.
I have just found an absolute gem of an article for creating morph targets in Blender, using Sculpt mode. I just tried a simple face modifier test (two big lumpy cheeks ), and that worked with no problems. That means that with the aid of my Wacom tablet, this might be easier than I thought. Although that statement has probably just jinxed it all... we shall see.
Edit: After a first night of testing, this is not quite as easy as I expected... nevertheless, I am fairly happy with the progress...