I created DaDaYo with Daz studio, an animation series for toddlers on YouTube
![Jan FreeForeststudios](https://delorean.daz3d.com/forums/uploads/userpics/297/nF0IGSQWAQMYJ.png)
in Art Studio
I created DaDaYo, an animation series for toddlers on YouTube
Here you can see the channel and all comments are welcome.
But I'm looking for a solution for hair and plants, flickering unrealistically, especially with camera movements.
Does anyone have a solution?
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/ab/a1830caf3786e91a4ebfe151f6e902.jpg)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/ab/a1830caf3786e91a4ebfe151f6e902.jpg)
DDY-Collection1 Thumb_4.1.1.jpg
1920 x 1080 - 1M
Comments
which render engine are you using?
Filament and OpenGL have issues with cutout opacity maps
Here is an exemple of (problem-) animation...
Look @ the guitarRocks, the plants and the hair of the elf, who are moving/flikkering unnatural.
The renders are made in settings "Filament & viewport "
I hope someone knows a solution, because I love working with Daz3D for animation, but this problem make me lose a lot of time.
avoid cutout opacity
a lot of those sets you used have billboards
you need actual geometry plants and flowers
or use iray for background images
toony solid hair not cards
That's the way I do it.... can I manipulate the cutout opacity to fix it ?
iRay rendering takes me to many hours/days to render. What do you suggest to use? :-)
Thanks Wendy... I will experiment further :-)
The video is probebly to heavy to upload ( 160 mb)