Are VDBs broken as well as DFORCE in the latest NVIDIA driver? [Solved]

RexRedRexRed Posts: 1,342

Are VDBs broken as well as DFORCE in the latest NVIDIA driver?

My VDBs look like this...

No matter what I do I cannot seem to get the line out of the VDB.

VDB Bug.jpg
1626 x 1626 - 341K
Post edited by RexRed on

Comments

  • Which version of Daz Studio is that?

  • RexRedRexRed Posts: 1,342

    Richard Haseltine said:

    Which version of Daz Studio is that?

    Version 4.21.0.5 

  • RexRedRexRed Posts: 1,342
    edited November 2022

    RexRed said:

    Richard Haseltine said:

    Which version of Daz Studio is that?

    Version 4.21.0.5 

    I went back to an earlier driver and is still happened.

    Post edited by Richard Haseltine on
  • Is this affecting VDBs from mutliple products?

  • RexRedRexRed Posts: 1,342
    edited November 2022

    Richard Haseltine said:

    Is this affecting VDBs from mutliple products?

    This problem was affecting all of my VDB products, they all were chopped off about mid way down. No matter how I moved or adjusted the VDBs they got chopped off at about the same place.

    It happened even if they were the only object in a scene as well.

    I did a "clean" reinstall of the latest Nvidia driver and now it is fixed.

    It must have been because I installed an earlier driver over top of the new driver (to get Dforce to work) and then I reinstalled the latest driver over top of the earlier driver (I thought it was a fixed driver).

    Then I installed over that an earlier driver to (fix the VDB problem). The VDB cut off happened as well with the earlier driver.

    So, I did a clean install of the latest Nvidia driver and that fixed it.

    Post edited by RexRed on
  • RexRedRexRed Posts: 1,342
    edited November 2022

    I have made this thread "solved" I hope this problem does not come back.

    I am running two RTX 3090s in SLI pooled memory mode.

    I thought maybe one 3090 was at fault but that is just a guess.

    Thank you Richard for reaching out to help!

    Post edited by RexRed on
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