Elbow bending problem in blender 3.3 with daz to blender bridge
So here is a comparison between elbow bending in blender 3.2.2 and 3.3.1
It is the same blender file and the only difference is the blender version.
I think the problem is that the default DaztoBlender rig fails to load some jcms or shapekeys in blender 3.3
Another issue with this is that when you just import a character into blender, it does work as intended.
However after some saving and loading, material tweaking, some rendering and then all of sudden it just does not want to work anymore
I tried reimporting the model and it worked at that moment and 1 day later the elbow problem came out.
And then I used blender 3.2 to open that file, the elbow worked as usual again and I think this happens to knee bending as well.
Currently I am back with blender 3.2.2 but I really wish this could be solved since blender 3.3 gives a render speed boost of my scenes with latest driver
Oh btw, I tried blender 3.3.0 and it didn't give any difference.