Feedback on Animation?
Deke
Posts: 1,631
in Art Studio
I'm trying my hand at animating a full scene in Daz Studio and would welcome any comments/advice on the attached test sequence. My process is animating the figure, lighting the scene, and rendering in IRAY in layers. I comp the layers in AE and then cut them together in Premiere. The biggest hurdle is being able to animate the figures more fluidly. I can't really scrub through a shot in Daz (maybe I need a more powerful computer?) and I can't have audio in Daz so it's hard to finess that as well. But there are some positive things. Atmocam adds a lot of visual drama.
https://www.facebook.com/dale.kutzera/videos/10207475592308827/?l=2534080372905131119
Comments
Deke,
I can't see your video even after logging into facebook.
You can try checking your animation in wireframe mode. Any computer should be able to handle that. You can also try OpenGL renders. If you have a card that can handle IRAY, it should have no problems rendering a test in OpenGL.
Try this:
http://youtu.be/B_iSE_UMhOw
And I am doing test renders in open GL...at a lower frame size. It's a good way to test out motion before the big renders.
looks good can you post add the audio? I do as I render image series
Dale, that's one of the better animations I've seen lately. I like the cuts, and the animation isn't too bad. You could also try moving the camera slowly on some shots (not every shot or it becomes annoying) so they seem less static. That's the current "in" thing for TV and films.
Thanks Kevin. I"m being selecting in my moving shots. I have tried some apparently static shots where I just adjust the pan and tilt of the camera and it really adds to the "realism" of the show. That does involved rendering both background and foreground. I render in layers so that would involve twice the render time. For static shots I'm just rendering a background still frame. I may tinker with some sort of movement in After Effects. It's fairly easy to scale a shot up 10 percent and have that much room to do some fake moves on.
I could be wrong, but I don't think it would be much more time, especially since you are compositing. Plan/test your camera moves, then render a pass of just the background with the camera moving, then render the foreground separately with the same camera animation. Composite. There should be a time savings in not rendering everything in the shot, or it should at least balance out. You could also do something similar with rendering a larger background as you mentioned in AE.