Hello everyone! I created the armor for a shoulder in 3d. To use it with genesis I use the transfer utility. But now the object deforms like a fabric when I move my shoulder, I would like it to remain rigid like a metal object. How can I do? Thank you.
If you want it rigid you coudl either just aprent it or you could edit the weight maps genrated by the Transfer utility to make them consistent across the mesh - in that case you would probably need to add some morphs to move it correctly in response to poses.
You would save it in the same way as for clothes: save an asset first, then load that asset and parent it to the figure, then save a wearable preset from what is on the figure.
When I use the transfer utility, daz adds a weight map for each node. If I want to modify the weights of the right collar map, for example, to reduce the intensity with which the object will be deformed, should I use the smooth tool or is there a sort of slider where I can proportionally decrease the weights of the already drawn area?
I use the geometry editor to select all the mesh of the piece of armour the with weight brush and the wanted bone selected edit fill selected with 100% weights
I use the geometry editor to select all the mesh of the piece of armour the with weight brush and the wanted bone selected edit fill selected with 100% weights
Thanks a lot for the answer. I tried to do this but I think I'm missing some step. Could you show me a tutorial, text or video where they do it? I can't find any. Thanks again
Comments
If you want it rigid you coudl either just aprent it or you could edit the weight maps genrated by the Transfer utility to make them consistent across the mesh - in that case you would probably need to add some morphs to move it correctly in response to poses.
Thanks for your answer. how do i aprend it? Do you have a link that explains? thank you.
Richard meant "parent it", that was a typo
I had never tried! perfect! it works :) Is there a particular way to save it as a wearable preset?
You would save it in the same way as for clothes: save an asset first, then load that asset and parent it to the figure, then save a wearable preset from what is on the figure.
When I use the transfer utility, daz adds a weight map for each node. If I want to modify the weights of the right collar map, for example, to reduce the intensity with which the object will be deformed, should I use the smooth tool or is there a sort of slider where I can proportionally decrease the weights of the already drawn area?
I use the geometry editor to select all the mesh of the piece of armour the with weight brush and the wanted bone selected edit fill selected with 100% weights
Thanks a lot for the answer. I tried to do this but I think I'm missing some step. Could you show me a tutorial, text or video where they do it? I can't find any. Thanks again