How to export environment to blender?
Ethanreid123
Posts: 25
I'm trying to get a daz medieval tavern into blender. I'm not using diffeomorphic, because I have some weird directory issues preventing me from using it. I specifically want help with the Daz to blender official addon, not diffeomorphic.
When I try to export to blender, the option to export as environment is greyed out. When exporting as static or skeletal mesh after hitting select all, the export seems to be totally empty. When exporting with only one mesh selected, it exports all the meshes, but improperly positioned and without any materials. Does anyone know a way I might be able to get my scene into blender? Again, without diffeomorphic. Just using DTB.
Comments
I dont recall having this issue before, as previous versions of daz to blender allowed me the option to export environments from the dropdown menu, but I think now i have a newer version and im not sure how to use it
I have the same issue as well.
I have the same problem
With DTB bridge, "Environment" option within Asset Type has been disabled by the plugin developer due to a certain consideration of C++ framework integration. So using the option of "Static Mesh" will do.
But be noted that the bridge doesn't export objects correctly if you select multiple Props or a Null node / a Group node that include Props as children. Just use one of the Props as a root node, then parent other Props to it. Select the root node to export.
In this way, there should be no issue in terms of postion and material conversion either. And, remember to download and update the plugin with the latest version https://github.com/daz3d/DazToBlender/releases