eye dropper tool
mhscspo
Posts: 101
can someone tell me exactly how to use the eye dropper tool, after clicking on an object what's supposed to happen?
the eye dropper changes but I don't see any results
thanks
Comments
Most of the one's I've used just select a color for you.That way you can find out what a color is so you can use it somewhere else.For example, if I used it to click on the forum banner it will tell me that the forum banner is #222A30 (RGB 34, 42, 48)
You can use the eyedropper to load the color from one object and then apply it to another. In the attached, I click the eyedropper tool which appears empty (white), then click on the red sphere which loads the eyedropper with red (eyedropper appears full / black) then click on the green cube. The red from the eyedropper is then applied to the cube, converting the cube from green to red.
Thanks, I can use it now!
WHAT??? THERE'S AN EYEDROPPER TOOL???
Does it work with textures too or just colors?
That's why I initially thought it didn't work, the eye dropper needs to be updated so it can function with different objects.
Ah, I like a lot these kind of questions, especially if they impress EP !
It is much more interesting all the same than to speculate on DAZ3D.
Diomède explains how it works, but not the place where is located this tool, if somebody can specify, thank you to him (or her)…
It is located on the upper left hand side between the Universal Manipulator and the Create IK Chain tools.
Thanks, interesting tool, I'm gonna use it !
DUDU, please let us know your results if you can. What works, what does not work? That sort of thing.
Yeah, it's beginning to sound a lot like the Renderosity Carrara forum, whic is why I tend not to go there very often. After all is said and done, it's just a bunch of speculative waffling in my opinion.
oh i don't know, i read the manual every christmas at the lunch table when my wife makes me visit her family... they think i'm rude ...
...
ep rendo carrara forum is where we go to stop being 1984d
to quote Brian ..
To apply a shader from another object:
Select the Eyedropper tool.
Click an object in the Assemble, Storyboard room, or Scene Preview window to “grab” its shader.
Click the Eyedropper on an object to apply the shader.
Press Shift+click to apply the shader and keep the Eyedropper “full” of the current shader so you can apply it to additional objects.
Press Cmd/Ctrl+click to select a different shader instead of applying the shader currently selected by the Eyedropper tool.
To apply a shader from an object in another scene:
Select the Eyedropper tool and click to “grab” the shader from an object in the document or Scene Preview window.
Switch scenes using the Scene Preview window. Refer to Scene Preview to learn how.
Click an object to apply the shader. The shader is automatically added to the Sequencer as a Master Shader.
I have the same results as yours EP, it only works with the global shaders and don't take in account the shading domains.
If that work with some props, it don't work with characters at all.
However, it can be usefull in many cases to save time.
Thank you VERY MUCH for the explanation! Puzzled me a long time. FYI, for sampling colors from other materials (when you just want a color in a material, and not the material itself) there is a simple utility called instant eyederopper for Windows (works on Windows 10):
http://instant-eyedropper.com/
It installs in the system tray and loads at startup (tiny app will have no perceptible impact on system load time). Its instructions are:
It can be pasted and used in any text or HTML editor or the Color Picker tool of Photoshop.