Auto Rig Pro quick rig - any DAZ video tutorials?
Disclaimer - I am very much a newbie with all this so I need guidance.
I want to make simple rotoscope animations in Blender using DAZ characters (the end goal is sending the animation back to DAZ for use later).
I have gotten the base G8 into Blender using Diffeomorphic, but it's hard to pose the rig. I've seen a lot of posts about Auto Rig Pro and its Quick Rig addon, but I haven't seen any video tutorials on how exactly I would set up my character with the Quick Rig (and maintain the DAZ armature). I have a general idea how the remapping works, but from my understanding the quick rig would streamline alot of this for me as there is a preset for DAZ already. It's critical to maintain compatibility with the original armature as I intend to import back to DAZ.
Anyway, before I buy the Auto Rig Pro and Quick Rig, I want to be sure I can get things setup as needed. Can anyone provide guidance on this?
Comments
@RR67
This one is by the developer. It was enough for me to make a G8 preset that works pretty well.
And you might want to invest in the Animation Layers addon, and Pierrick Picault's "Alive" animation course, if you're going to keyframe things, and even if you are not, actually...
I don't have the link offhand, but Wolf359 has a couple fantastic auto rig pro tutorials on youtube that really helped me out. Maybe he'll see this and be able to drop the link for you.
Essentially when I click the hip item like the video, the body just stretches instead of bending the legs. The process I follow is:
Under Auto Rig Pro, I select Quick Rig. Then I import the DAZ preset to fill in all the bones automatically.
Then I allow it to clear any current mappings to make sure its only using the proper preset limbs.
Finally I click Quick Rig and change it to Preserve. Since I want to export the final animation back to DAZ, I want to maintain the original armature function.
I've tried turning on the options for 'Preserve Volume' and 'Retarget shape keys drivers', but it still does this when moving the hip.
@RR67
It looks like you chose not the pelvis, but the lower abdomen. The pelvis is below. It is the small ones inside the yellow sphere.
Bring the camera closer to the yellow sphere because there are several bones there. You can correct the size of the controllers just like the author of the video did.
upd.: The pelvis moves only the pelvis itself and the legs. If you want to move the whole body, you need to select the bone Root_master.x It is located inside the yellow sphere I wrote about above
Thanks Jovanni. I had selected a higher bone in the last picture because it illustrated the issue, but I was getting the same result with the yellow sphere. I did find the bone inside the yellow sphere which moves the hips as intended, thank you.
Is there any way to stop it from distorting like that for other bones though? I do get the same stretching when I use the yellow sphere to shift it left/right. Ideally the rig would limit the movement to the physical limits defined by DAZ (or what's humanly possible).