Daz to Blender - maintaining morphs and appearance (Process??)
Hello All,
I've been wracking my brain for two days straight trying everything I could think of.
When sending the DAZ Model to Blender, it does not seem to transfer the Morphs or anything I have setup in DAZ - which today I discovered I can push specific morphs over. However, I then need to do double work and re-do the morph settings to get my desired look/results.
Is there a step I am missing or something that can be explained just to push my DAZ Models over to Blender - one to one - without having to redo the process again?
To be more specific - I am using the Genesis 8 models as a baseline and using the Daz to Blender plugin.
Even copying over the morph statistics still does not do a one to one, as well as removes functions from things like hair, IE: converts it to black instead of the displayed color AND does not fully display (Seems to hide the rest of it).
I've tried other methods like Exporting to DAE and FBX with poor results as well as the Diffeomorphic solution - which does not seem to fully transfer textures..
I've tried with Blender 3.3.3 and 3.4 - same results.
Daz Studio 4.21 Pro.
Maybe I'm missing some sort of "Apply Morphs to Model" button somewhere that would make this process easy to do or I'm just not following how to properly convert this entire thing into a Character I can just Export full stop.. This is why I turn to you magnificent beings!
Thanks ahead of time!
DG
Comments
Another issue I find (attached) - Hair just recolors to black and essentially is just see through.
EDIT: Found a way to work around the problem for now.