Hey I have a ? About animation

When you add keyframes to the timeline! How come when I pose the figure to react with the other figure the arm moves inside the body doesn't stay where I want it to be is there a trick that I can do! Like when I pose the figure to lift the other apponent up In the air it doesn't pose right! Can someone please help me ty so much!

Comments

  • lasagnamanlasagnaman Posts: 1,001

    The arms keep moving on me

  • Richard HaseltineRichard Haseltine Posts: 101,051
    edited March 2023

    This is broadly what you were asking about in the second half of this thread https://www.daz3d.com/forums/discussion/593251/hi-iam-having-alot-of-problems-with-animation#latest .

    Keys pin the position at that point, then Daz studio inerpolates between the pine points to (by default) make a smooth transition. In this case you need one of more intermediate keyframes to tell the arms what path to follow, and you may also want to adjust the interpolation or add more keys to cotnrol how they distribute the movement in time.

    Post edited by Richard Haseltine on
  • lasagnamanlasagnaman Posts: 1,001

    Is there a tutorial that you know of that i can follow!

  • PadonePadone Posts: 3,700
    edited March 2023

    See the IK discussion on my signature. If you're serious about animation though, I'd advise to use blender.

    https://www.daz3d.com/forums/discussion/357776/ik-chains-explained

    Post edited by Padone on
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 2,948
    edited March 2023

    @lasagnaman

    I agree with Padone. If you are serious about animation, it is best to appreciate that it is fun as heck, but:

    • It is a non-trivial thing to learn, and will take time and dedication to become proficient.
    • DAZ Studio is horrible at it. Do not let anyone try to convince you otherwise.

    Everything will be much more difficult than it should be or has to be for anything but the simplest animations. DS is simply not a credible animation program and things that are trivial in Blender are headaches in DS.

    Good luck!

    Post edited by TheMysteryIsThePoint on
  • magaremotomagaremoto Posts: 1,227
    edited March 2023

    if you don't need hyper realism, you may take into account carrara as a viable solution to get animations with daz figures

    Post edited by magaremoto on
  • cain-xcain-x Posts: 187

    DAZ Studio is just another tool. You can prototype an animation very quickly with its auto IK implementation and Puppeteer. It really depends on the use case. Animation while seated is completely fine. Action fighting scenes? Not so much. However, I would not completely dismiss DAZ. 

    One thing DAZ sorely missed is the lack of interoperability with other 3D tools and broken interchange formats like FBX/bvh. If this worked more seamlessly, we could have used DAZ as the main scene and render engine.

    Another tool you can look into is Cascadeur for character animation.

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