emission color or shader ?

so im good on creating emissions on objects, what i want to know is is there a way to retain a color on the object that gives off the emission ?

I created this and i put a rosey emission on the sphere, but the sphere itself is bright . 

Any solution ? its probably really easy but i cant see it right now.

thanks everyone.

first forest witch very good.jpg
1527 x 2160 - 1M

Comments

  • rosselianirosseliani Posts: 374

    Please show your "Emission" Surfaces settings

    emission surface settings.png
    385 x 303 - 25K
  • Here they are. My Luminance is at 20000.

     

    2023-03-19_14h38_44.png
    215 x 373 - 15K
  • FishtalesFishtales Posts: 6,116

    Too bright. You have the Luminance at 20000 WATTS which is 200 x 100 Watt light bulbs!

  • Fishtales said:

    Too bright. You have the Luminance at 20000 WATTS which is 200 x 100 Watt light bulbs!

    yeah i thought that would be the culprit.

    Thanks.

  • rosselianirosseliani Posts: 374

    My (quick) settings for a flame:

    flame emission.png
    651 x 504 - 118K
  • jag11jag11 Posts: 885
    edited March 2023

    montrealfilmguy said:

    Here they are. My Luminance is at 20000.

     

    Also, in Tone Mapping settings, set Burn Highlights Per Component to Off and Burn Hightlights to 0.00, with these settings you will never lose a color again.

    Post edited by jag11 on
  • IceCrMnIceCrMn Posts: 2,129

    If you set the emission temp to 0 the Emission color will color your light.

  • ahhh more great answers.

    thank you cool people of Daz.

  • jag11 said:

    montrealfilmguy said:

    Here they are. My Luminance is at 20000.

    Hurrah ! your two tips worked combined with the one about the emission temp to zero . Here come more more and better renders.

     

    Also, in Tone Mapping settings, set Burn Highlights Per Component to Off and Burn Hightlights to 0.00, with these settings you will never lose a color again.

  • jag11jag11 Posts: 885

    I'm glad they worked.

    Cheers.

Sign In or Register to comment.