Geometry Editor: transating and rotating polygons

I am trying to learn Geometry Editor tool, but get stuck at this simple task - translating and rotating polygons.

For example, we take a primitive - cube, select a couple of polygons. And then we want to rotate them so that they "open" like a window.

This is possible directly in Daz, right? But I cannot find how, even after 5 hours of digging on the web. Can somebody push me in the right direction?

Comments

  • crosswindcrosswind Posts: 7,004
    edited March 2023

    There's no 'Transforms' functionality in Geometry Editor devil~~~ So that's why there's a product named 'Mesh Grabber' ~ https://www.daz3d.com/mesh-grabber-win

    With Geometry Editor, you could only 'edit' the polygons other than fully 'manipulating' them. If you want to move / rotate them only in DAZ, use Mesh Grabber Bundle.

    Post edited by crosswind on
  • Thanks for the reply! This answers the question for me.

  • crosswindcrosswind Posts: 7,004
    edited March 2023

    mariopirlo96 said:

    Thanks for the reply! This answers the question for me.

    NP ~  Btw, seems you wanna 'rig' something (e.g. open doors / windows sth like that) ~  If so, you need to use Geometry Editor + Joint Editor at least. Just search ' Daz rigging' on youtube, there're a few good tutorials~~  

    Post edited by crosswind on
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