possible to merge rigged figures? stacking geografts?
Mistara
Posts: 38,675
so if i rigged the tongue as a separate figure. then teeth chomps.
can merge both into a rigged head?
mebbe if i make the tongue a geograft to the teeth, the teeth a geograft to the head. is stacking geografts possible?
is there benefit to the single mesh? single mesh more intensive for making morphs.
thanks :)
Comments
It can give UV issues in carrara
stackin the geos? >.< sounds so perfect on the drawing board.
Geografts in general, most mess up in Carrara depending how the vertex order is altered, some work, think if using different material zones ok like octogenesis or succubus snake tail for example as begins at hip but on one part of a zone like genitals or a tail it goes all tangled.
conforming a second set to first one solution Jonstark found.
geografts seem such a neat/tidy solution.
i did a study of the Victorian Storefronts. when i changed all the hidden 1s to 0, was able to slide the stores around. looks like the stores are figures parented to a figure.
i wanted to save the stores without the snow, but not lose the poseable doors