Boolean Operations
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Hello! It's possible to do Blender simple Boolean Operations ( or via Modifier) and simply export and import in DS without having errors or strange geometry? If yes, how? Any tutorial online? thanks!
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Hello! It's possible to do Blender simple Boolean Operations ( or via Modifier) and simply export and import in DS without having errors or strange geometry? If yes, how? Any tutorial online? thanks!
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Comments
DAZ Studio has limits with ngons, so booleans may not work fine. You can triangulate the mesh.