Daz to 3DS Max and VRay Material Editor Issue/Question
I have been learning DazStudio after coming over from Poser so I can use Genesis 8+ figures and bring them into 3ds Max. I use VRay 6 in Max 2021 but have been using Max since Discreet 3D Studio Max 4 around the year 2000 along with Poser 4 around the same time. One of the things I like about Max as well as Poser was the node based texture/material editor. Max calls it the Slate editor. Since coming over to DazStudio, I have found that the node based material/shader editor like Poser and 3DS Max has is not preset--or, if it is, I am not seeing it. I have found the shader builder and shader mixer in DazStudio, but if there is a way to edit an existing material, I am not seeing it despite exhaustive Google searches. I have tried matching slot names in Daz Studio with nodes in Max and VRay with mixed results. Ultimately, I have still ended up having to rebuild materials in VRay with the AL Surface Shader from scratch when it comes to skin. Other materials, however, despite using the Daz-to-Max bridge and VRay material conversion, am still struggling to get the results I am trying to recreate when in Max. Just in case what I am asking is ambiguous, please see the attached screen grab from Poser 12 and 3ds Max 2021 with VRay. Any input, links to tutorials, etc are greatly appreciated.
Comments
As someone who has spent quite a bit of time with node-based shaders systems, Iray's Shader Mixer is uniquely opaque. I've been working with Daz figures in C4D and Houdini for a bit now, and I wouldn't trust any material conversion method. I always end up building them from scratch.
Agreed~ though I use blender in most cases and Daz Importer already does great job on shader conversion, I still have to tweak the nodes in blender or do them myself from scratch~ Shader Mixer in Ds is not that complicated but it's not user-friendly indeed.. pretty time-consuming to build a shader of my own...
Is there a way to display already created materils in the Shader Mixer?