G8(G8.1) head morph to G9 Head morph ?

Hi, 

I would like to know if there is a way to use head morphs from G8&G8.1 onto G9 character.
(I'm talking about the slider that you have into the parameter tab to apply a head morph)

Thank you

Comments

  • crosswindcrosswind Posts: 7,004

    There're a couple of tutorials on Daz youtube channel. Another way is to fit G8 on G9, then use Transfer Utility to transfer Morph Target (head morph slider) from G8 to G9~

  • Richard HaseltineRichard Haseltine Posts: 101,051

    Not automatically, and not at all for HD morphs.

  • crosswindcrosswind Posts: 7,004

    Yeah, no automation, no HD morph +1

  • HLEET_3DHLEET_3D Posts: 172
    edited April 2023

    THANKS, IT WORKS ! I followed this video from The WP Guru youtube channel : 
    "Converting Genesis 8 Character Shapes to Genesis 9"

    You will need a lot of steps tough.
    But it is worthwhile !
    I managed to apply bodyshape+headshape of one G8.1F and apply to a G9 figure.
    The bad news is that you will get bad bones control (But WP Guru explains very well how to correct this in the video).
    The other bad thing that could happen is the socket of the eyesthat might not be defined correctly for the G9 eyes to be crested correctly. I tried to apply some X scale and Z scale to the Genesis 9 Eyes but it still not fit as I would like to.

    But hey, it works !
    I can now convert my fanart morphs from G8/8.1 to G9 with this way of doing.

    An example of a render that I've made attached to this post.
    It's Xiu Lin 9 HD with her hair as the material skin body.
    (Load her in full HD and then get the slider of her head and body to 0% to return her to G9 base shape)
    I applied the morph that I saved in obj with the morph loader pro to have the slider needed to make it shape the way I need to.

    hleet_3D_0538.jpg
    2438 x 3000 - 5M
    Post edited by HLEET_3D on
  • crosswindcrosswind Posts: 7,004
    edited April 2023

    For eyes / tears / mouth cavity etc.unfit or distortion problems, usually I use modeling / sculpting software to fix them. In some cases you cannot get perfect fit by just moving them in Daz. Besides, you also need to check some expressions like Eye Blink, Jaw Open, etc.. to see if there's any problem (if you need to use them)..

    Post edited by crosswind on
  • HLEET_3DHLEET_3D Posts: 172

    crosswind said:

    For eyes / tears / mouth cavity etc.unfit problem, usually we use modeling / sculpting software to fix them. In most cases you cannot get perfect fit by just moving them in Daz. Besides, you also need to check some expressions like Eye Blink, Jaw Open.. to see if there's any problem (if you need to use them)..

    Yeah, you are right.

    But the thing that lacks for me are the G8 eyes. In G9 they are too "realistic" to do fanarts. Maybe I should try to put my G8 renders into AI generator to up the realism instead of going to G9.

  • crosswindcrosswind Posts: 7,004

    HLEET_3D said:

    crosswind said:

    For eyes / tears / mouth cavity etc.unfit problem, usually we use modeling / sculpting software to fix them. In most cases you cannot get perfect fit by just moving them in Daz. Besides, you also need to check some expressions like Eye Blink, Jaw Open.. to see if there's any problem (if you need to use them)..

    Yeah, you are right.

    But the thing that lacks for me are the G8 eyes. In G9 they are too "realistic" to do fanarts. Maybe I should try to put my G8 renders into AI generator to up the realism instead of going to G9.

    Oh~~ maybe just doing post-work in Ps would be fine ? AI generator might bring you other problems cheeky

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