obj is deformed in daz but looks fine in blender or 3ds
VicS
Posts: 1,273
obj is deformed in daz but looks fine in blender or 3ds
the third image is the shoe in 3ds where it looks fine-there are my import options
does anyone have any idea what may be causing this to heppen?
I did restart daz and reimport but same problems
2023-04-11_161112.png
1724 x 1374 - 567K
2023-04-11_145649.png
3027 x 2095 - 1M
2023-04-14_151937.png
1217 x 895 - 143K
2023-04-14_152140.png
594 x 761 - 66K
Post edited by VicS on
Comments
Looks quite similar to me but the sole and heel itself are missing? The missing parts may just have zero opacity?
Perhaps if opacity is not the issue, as a quick solution you can just export the Blender one as obj, if it looks fine, and then import that version into Daz.
Sometimes it is best to import obj while unchecking the "read material library" option as the associated .mtl file may introduce some unwanted Shader settings, such as opacity changes, diffuse overlay, etc. It may also assign maps to incorrect shader paramaters.
If you used ngons then daz studio has a limited support so you need to triangulate or convert to quads.
And ngons is not a good thing to have for final models.
file does not have ngons
here's what it looks like with evrything visible
the file was never doing this before, its happening in the updated versions