How to do you rigged slide sandals

I was trying to rig sandals slide shoes, and I am still struggling to get rid of wrinkles and tear marks. I've tried weight mapping, but it freezes when I paint them. It had been three years and I don't still get it. Do you guys have any suggestions or a video for it? DAZ3D rigging is very difficult.

 

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Comments

  • felisfelis Posts: 4,348

    It is the weightmapping that are difficult.

    You want that parts that is supposed to move together is weightmapped to the same bone.

    And you don't (my view) want any weight on the individual toes.

  • Yes, that's the tricky part of my slide sandals. Therefore, the weight-mapped system kept freezing on me.

  • felisfelis Posts: 4,348

    Freezing?!

    As in general, or in particular situations? Maybe try hiding everything but the shoes.

    I don't think I have seen it freeze.

  • crosswindcrosswind Posts: 7,004
    edited April 2023

    @kevdawgsutton57 You made these slippers? Pls check the geometry of them.. if there're quite a lot of polygons, the weight brush might be 'frozen' sometimes. As for the distortion coming from bending feet and toes, you may not make perfect fix by only using node weight brush. Suggest you send it to Blender / Zbrush etc. to fix the JCMs (pJCMFootDwn, pJCMToesUp...) and relevant FBM if there's any...

    Post edited by crosswind on
  • kevdawgsutton57kevdawgsutton57 Posts: 44
    edited April 2023

    I've finally figured it out. I first do zero poses and edit baked rotation. https://www.youtube.com/watch?v=yb2DbqV_G7Q And use this video for example.

     

    Post edited by kevdawgsutton57 on
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