How to move a morphs from the whole body to the head?

JamesJames Posts: 1,046
edited April 2023 in Daz Studio Discussion

My G8M has a face morphs. But it only appears if I select the whole character. Is it possible to move the morphs to the head, so it would appears when I click the head?

Post edited by James on

Comments

  • Cris PalominoCris Palomino Posts: 11,397
    edited April 2023

    It's not move as much as split body from head/face. This could help. Not sure this works beyond Genesis 8.

    https://www.youtube.com/watch?v=dY6eJ0Awg9Q

    Also, this will work through Genesis 8. This video explains about the product.

    https://youtu.be/PnPOD_d2GOs

    Post edited by Cris Palomino on
  • Richard HaseltineRichard Haseltine Posts: 101,044

    I think this is about have a controller, the way the Pose cotnrols for hands are on the figue and on the hand node for example.

    1. Right-click in the parameters pane and put it into edit Mode, if it isn't
    2. With the figure selected in the scene, in the Parameters pane select the properties you want on the head (shift-click and cmd/ctrl-click work for multi-selection)
    3. Right-click on one of the selected properties>Property Cloner
    4. In the dialogue box use the Target Node button to select the Head, check Create As Aliases, and click Accept

    You should now have sliders on the head, and any changes you make to either slider will be reflected in the other.

  • crosswindcrosswind Posts: 7,004
    edited April 2023

    ...and save a morph asset for this alias head morph if you wanna repetitively use the morph in this way in other scenes...

    Post edited by crosswind on
  • PerttiAPerttiA Posts: 10,024
    edited April 2023

    crosswind said:

    ...and save a morph asset for this alias head morph if you wanna repetitively use the morph in this way in other scenes...

    And when saving a morph asset, the figure must be zeroed (ie. all the morph dials set at zero) and standing in the default pose. Select only the new alias morph to be saved.

    Post edited by PerttiA on
  • crosswindcrosswind Posts: 7,004

    PerttiA said:

    crosswind said:

    ...and save a morph asset for this alias head morph if you wanna repetitively use the morph in this way in other scenes...

    And when saving a morph asset, the figure must be zeroed (ie. all the morph dials set at zero) and standing in the default pose. Select only the new alias morph to be saved.

    For saving an alias morph, the figure doesn't have to be zeroed 'cause alias_morph does not have geometry data and push values in DSON Support File。。。

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