About the light spoting

Hey everyone :)
So I really love to use DAZ3D and I love making art on it , The big problem I have is the light.
I bought some lights in store and also you spotlight and more but when I do it it's not close to what people show on their pages.
For example look how shadow my stage is and how light the other one is.
Have some more idea to make it like him the lighty one? Thanks :)

Light.PNG
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Light 2.PNG
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Comments

  • Richard HaseltineRichard Haseltine Posts: 101,044

    You need to move the lights or the figure, or add additional lights.

  • DartanbeckDartanbeck Posts: 21,583

    Lighting takes a lot of practice and people who have a solid background in photography and videography tend to know really good ways to light up a scene.

    One key element to remember is that we're not trying to add light so that characters in the scene can read easily. We're lighting so that the final image looks cool.

    That said, it's really cool how we can aim the Perspective View camera at something we want to light up, from the direction we want the light to come from, and Create > New Camera > Apply settings from Current View

    Now we can adjust that light, even look through it like a camera to change it to look the best it can in the scene,

    When I add a light like this, the first thing I do is:

    • Luminosity - I start by adding two 0s to the end of the number (1,500 to 150,000)
    • Shape - Change "Point" to "Disc"
    • Change the size of the disc to 50 Height, 50 Width

    From there I adjust it further, but that usually allows me to start seeing the effect of the light - at least the way I light my scenes (if I use lights at all)

     

    When an Iray Scene comes with its own light - often in the surfaces, I like to use that for the scene. To make the characters really Pop, I render them separately, individually, most of the time only using HDRI from Joel Gecko's PhotoShoot product. Love those HDR for what I do!!!

     

    Don't get discouraged. Some of those amazing images you see are done by folks who really know this stuff, many arre also professional artists. Look at them. Observe them as art. 

    Now try to image where the light must be to make it look like that. Hmmm... must be a bright yellow-orange one back behind my right shoulder, and a less bright blue one behind me to the left. That glow coming from behind the character on the darker side must be a pretty bright light coming from behind the subject, who is blocking the light from my eyes - sort of thing. 

    I look back at my older renders and... oh, what was I thinking?!!! LOL

  • foxyfoxfurriesfoxyfoxfurries Posts: 325
    edited May 2023

    Dartanbeck said:

    Lighting takes a lot of practice and people who have a solid background in photography and videography tend to know really good ways to light up a scene.

    One key element to remember is that we're not trying to add light so that characters in the scene can read easily. We're lighting so that the final image looks cool.

    That said, it's really cool how we can aim the Perspective View camera at something we want to light up, from the direction we want the light to come from, and Create > New Camera > Apply settings from Current View

    Now we can adjust that light, even look through it like a camera to change it to look the best it can in the scene,

    When I add a light like this, the first thing I do is:

    • Luminosity - I start by adding two 0s to the end of the number (1,500 to 150,000)
    • Shape - Change "Point" to "Disc"
    • Change the size of the disc to 50 Height, 50 Width

    From there I adjust it further, but that usually allows me to start seeing the effect of the light - at least the way I light my scenes (if I use lights at all)

     

    When an Iray Scene comes with its own light - often in the surfaces, I like to use that for the scene. To make the characters really Pop, I render them separately, individually, most of the time only using HDRI from Joel Gecko's PhotoShoot product. Love those HDR for what I do!!!

     

    Don't get discouraged. Some of those amazing images you see are done by folks who really know this stuff, many arre also professional artists. Look at them. Observe them as art. 

    Now try to image where the light must be to make it look like that. Hmmm... must be a bright yellow-orange one back behind my right shoulder, and a less bright blue one behind me to the left. That glow coming from behind the character on the darker side must be a pretty bright light coming from behind the subject, who is blocking the light from my eyes - sort of thing. 

    I look back at my older renders and... oh, what was I thinking?!!! LOL

    @Richard  about prop you mean make light prop?

    @Dartanbeck thank you very much I really appreciate you comment!

    I try to read your comment and do step by step but when I make camera this what happen , Also I will buy HDRI PhotoShoot but it just something you put on the character or the light you make? and also this settings Luminosity and Shape in the camera settings you mean?
    And again even I didnt understand it clearly thank you! :)

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    Post edited by foxyfoxfurries on
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